Full list of all 45 Cook, Serve, Delicious! Achievements worth 1,000 gamerscore. Cook, Serve, Delicious! Is the massive sequel to the surprise best selling original, one of the few games that gives players complete control on how they want to build their restaurant. Full list of all 45 Cook, Serve, Delicious! Achievements worth 1,000 gamerscore. Chef For Hire (C4H, CFH) is a major game mode in Cook, Serve, Delicious! In this mode, the player gets to work shifts at other restaurants. Each restaurant has a certain amount of shifts, each increasing in difficulty. Each shift in the C4H restaurants has a preset menu, buzz, and prep and holding station amount.
Cook Serve Delicious 2 Wiki
Cook, Serve, Delicious! 2!!(Cook 2) by Vertigo Gaming Inc. is a restaurant simulator for people who enjoy time management challenges. Cook 2 is the sequel to its popular predecessor, Cook, Serve, Delicious!, which came out in 2013. Cook 2 appears to offer substantial improvements over it’s predecessor, including the ability to customize your restaurant's decor, play a new mode (with tons of new levels) called Chef for Hire, and choose from six times the number of recipes.
Unfortunately, the Mac version of this launch languishes. I found it to be completely unplayable; it not only kept crashing every ten minutes, but the clock inexplicably ran at a super high speed that made the game nearly impossible to play, even on the first level. On Windows, however, it works great. (The rest of my review is based on my Windows experience.) [EN: Thank god]
Also, I wasn't in love with the music, which can feel repetitive quickly. During rush hour, the music tempo speeds up, heightening the sense of frenzy. I found that added to my stress level in a way that I didn't personally find enjoyable. But, maybe that's just me. Cook 2 is certainly intended for people who want an actual challenge: it's not supposed to be relaxing. It's supposed to get your adrenaline going, and it does. The music is a part of that, so I can't detract too many points there, as it does what it's supposed to do. I only wish the music had been either more interesting or more unobtrusive. [EN: This note on the music was apparent from the trailer, I believe.]
I feel I must mention that at random points during a shift, you are treated to Japanese text that has the English translated below, announcing things like leveling up or nearing the end of the day. I find this hilariously perplexing. Perhaps it's a bug?
BEING THE CHEF
The gameplay had a somewhat steep learning curve. I had to find the tutorials in the menu myself to figure out how everything worked, as nothing is automatically explained. The documentation is not always clearly written, and some typos make it seem unprofessional.
Despite the initial slow start, once I knew how to play it was fun and addictive. I had to experiment to find out what worked best for me in terms of play style. I started out trying to use the mouse for everything, but that simply wasn't fast enough. Adding in just a few keyboard shortcuts (such as using the Enter key to serve an order, or using the Spacebar to flip a page) alongside my mouse clicks made things a lot easier. Yet even doing that, the game felt difficult at Level 1.
There are several impediments to smooth gameplay. Firstly, you cannot undo errors or back out of tasks. You are forced to suffer for your mistakes without being able to correct them, as far as I can tell. If I accidentally clicked on a dish that wasn't fully cooked yet, I couldn't just throw it back in the pan and let it cook longer. I had to serve it that way to the customer, which felt frustrating and unrealistic to me.
Secondly, tasks (such as chores) and customer orders show up in the Prep Station queue in an order that felt chaotic to me. If I was waiting on serving something in Prep Station 3, for example, and therefore served another customer's order from Prep Station 6 instead, then if a new customer showed up his or her order would go to Prep Station 6 (or whichever station was empty with the lowest number). I found this made it impossible for me to keep track of which orders came in before others, because they don't reorder based on the time you have left to fulfill them. The only indicator that you have to go by is that when you only have a few seconds left to serve an order, it starts disappearing off the screen—but by that time, it can be too late to do anything useful about it. If orders that came in first stayed first in the queue no matter what, I think that would make much more sense.
Lastly, there are Holding Stations where you can keep food that is already prepared, but you have to keep a constant eye on it. The food sitting there can run out or simply deteriorate in quality to the point where you no longer can serve it and have to throw it out. I often found myself losing orders or scrambling in a panic because food I was counting on using from the Holding Station was no longer usable all of a sudden. A good solution would be a more obvious indicator or warning when the food is about to go bad or run out, so that you can replace it with fresh food in time.
Cook Serve Delicious 2 Ps4
OFF THE MENU
One of the most beloved aspects of the first Cook seemed to be that you could map any ingredient to any key of your keyboard, and thus execute a complicated series of actions with a couple of quick keystrokes -- if you'd memorized them. That seems to not be possible in Cook 2. (At least, not in the demo version of the game.) Possibly, the drastic increase in the number of ingredients in Cook 2 has made playing that way impossible [EN: #humbleBrag]. There’s an option to replace the default keys that represent a page of options with whichever keys you'd prefer — but that looks like the extent of it. So, if you were hoping to map specific keys to specific ingredients, you might be disappointed.
My favorite aspect of Cook 2 is how it looks. The food looks delicious, and the customers look like plausible individuals, as opposed to cloned robots. The unique style of Cook 2 strikes a balance between detailed realism and cartoonish simplicity that I find to be extremely pleasant.
The Verdict
If you loved the first Cook, Serve, Delicious!, then you'll probably love Cook 2,as well. While there are major bugs for the Mac version right now, there are only minor bugs for Windows. I feel like using a mouse and keyboard will always feel somewhat constraining, however, although improvements to the gameplay could alleviate that feeling somewhat. As Cook 2 stands now, it is compelling, with plenty to enjoy in it, although it feels a bit stilted.
Cook Serve Delicious 2 Steam
Cook 2 would make much more sense to me if it were playable on a tablet. I think it's much more intuitive to be able to tap on a screen for time management games in general, because it's simply faster than clicking or typing. The first Cook is both available in the Apple Store and on Google Play, so perhaps Cook 2 will follow suit in the future. If it does, I think that version would be something I can much more confidently recommend.
Cook, Serve, Delicious! 2!! | |
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Developer(s) | Vertigo Gaming |
Publisher(s) | Vertigo Gaming |
Director(s) | David Galindo |
Designer(s) | David Galindo |
Artist(s) | |
Writer(s) |
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Composer(s) | Johnathan Geer |
Series | Cook, Serve, Delicious! |
Engine | GameMaker Studio |
Platform(s) | Microsoft Windows, macOS, Linux, PlayStation 4, Nintendo Switch, Xbox One |
Release | Microsoft Windows, OS X, Linux PlayStation 4
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Genre(s) | Simulation |
Mode(s) | Single-player, local cooperative |
Cook, Serve, Delicious! 2 (stylized as Cook, Serve, Delicious! 2!!) is a restaurant simulation game released in 2017, developed and published by Vertigo Gaming for PC, and Mac. The game was released on September 14, 2017, for PC and Mac through Steam[3] and Good Old Games,[4] for the PlayStation 4 on December 18, 2018,[2] and for the Nintendo Switch and Xbox One on April 10, 2019.[5] It is the sequel to Cook, Serve, Delicious!.[6]
Another sequel, Cook, Serve, Delicious! 3, was announced in August 2019.
Gameplay[edit]
As with the original game, Cook, Serve, Delicious! 2!! has the player act as the chef and principal operator for a small restaurant. Over the course of a day, including periods of high activity, the player must cook requested orders and perform various cleanup and sanitary tasks within a limited amount of time. Most of these require the player to press controller buttons or type specific keys on a keyboard to match a specific sequence of cooking or cleaning, or to match specific order requests. Often, a player may need to start an order and wait for it to finish cooking before completing the remaining steps; during this, they can switch to any of the other pending steps and complete those as needed. Doing all the steps correctly and on time helps the player's score, while making mistakes can harm the restaurant's reputation. As the player completes each day, they earn in-game money that can be used to buy new recipes to add to the menu; part of the metagame is to continue to vary the restaurant's menu to draw in new customers, thus requiring a wide array of recipes.
Cook, Serve, Delicious! 2!! has a number of new or improved gameplay mechanics which differentiates it from the original.[7] Duplicate file fixer pro. The game greatly expands the quantity of foods that can be cooked, increasing from 30 dishes, to over 180. Cook, Serve, Delicious! 2 allows players to decorate and update their own restaurant with a variety of art, wallpapers and other furniture. The new installment also splits food into three different types: Entrees, Sides and Drinks. Sides are only ordered if they are pre-prepared in a Holding Station, and several drinks are now self-served. Entrees have stayed the same in gameplay, although some entrees like French Toast require use of the Holding Stations and cannot be made to order.
Cook, Serve, Delicious! 2 also introduces a Chef for Hire system; which allows the player to work at over thirty restaurants, each with its own theme and menu,[7] and a new local co-op game mode. The game also introduces the previously mentioned Holding Stations, which allows for food to be pre-prepared before customers arrive. The game has also received patches, including options that were originally removed from CSD, being reintroduced into the game. The Iron Cook and Catering events have been removed.[8]
Release[edit]
Originally, Cook, Serve, Delicious! 2!! was scheduled for release in August 2017 for Steam, however the game was released a month later.[9] It was released for PlayStation 4 on December 18, 2018; and on Nintendo Switch and Xbox One on April 10, 2019.
Reception[edit]
Cook Serve Delicious 2 Multiplayer
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The game received mixed reviews, with an aggregate score of 62/100 on Metacritic.[10] GameSpew 'highly recommended' the game and scored 90%, explaining that the gameplay is 'easy to learn and fiendishly difficult to master',[11] and also praised the amount of patches that had been released for the game since release. However, GameSpew also stated that the customization of the player's kitchen feature 'particularly unnecessary', and did not use the function very often.[11]
Gita Jackson of Kotaku said the game was 'quite exhilarating' despite making her 'stressed' due to the 'beautiful' looking food, and said it was an achievement that the game 'washe[d] away all [her] frustration'.[13] However, GamesMaster UK were 'baffled' by the game, and could not see why the game would be popular.[12]
References[edit]
- ^'Cook, Serve, Delicious! 2!!'. Steam. Archived from the original on December 10, 2017. Retrieved December 11, 2017.
- ^ ab'Cook, Serve, Delicious! 2!! on PS4'. PlayStation™Store. Retrieved 2019-01-03.
- ^'Cook, Serve, Delicious! 2!! on Steam'. Valve Gaming Inc. Archived from the original on October 24, 2017. Retrieved October 23, 2017.
- ^'Cook, Serve, Delicious! 2!! on GOG.com'. www.gog.com. Retrieved 2019-01-03.
- ^'Cook, Serve, Delicious! 2!! for Xbox One and Switch launches April 10'. Gematsu. Retrieved March 26, 2019.
- ^'The Mouth Watering Cook Serve Delicious 2 Gets a release date'. Euro Gamer. June 22, 2016. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
- ^ ab'Cook, Serve, Delicious 2 is releasing this august with new features'. Game Skinny. Archived from the original on December 27, 2017.
- ^'Steam Community :: Group Announcements - Cook, Serve, Delicious!'. Steam. December 20, 2017. Archived from the original on January 4, 2018.
- ^'A watched pot etc: Cook, Serve, Delicious 2 Delayed'. Archived from the original on September 29, 2017.
- ^ ab'Cook, Serve, Delicious! 2!!'. Metacritic. Archived from the original on September 17, 2017. Retrieved October 27, 2017.
- ^ abc'Cook, Serve, Delicious 2 Review: Fun, Fast-Paced Food!'. Archived from the original on March 20, 2018. Retrieved October 27, 2017.
- ^ ab'Games Master UK August Edition 2017'. 2017: 81.Cite journal requires
|journal=
(help) - ^Jackson, Gita. 'Cooking Game Looks Delicious, Feels Stressful'. Kotaku. Archived from the original on December 27, 2017. Retrieved December 9, 2017.
External links[edit]
- Cook, Serve, Delicious! 2!! at Steam
- Cook, Serve, Delicious! 2 at IGN
- Cook, Serve, Delicious! 2!! at Metacritic
Cook Serve Delicious 2 Trainer
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